![]() Realistically, FreeSync Premium and Premium Pro are just certifications, kind of like Nintendo's seal of approval, which never prevented bad games from getting released. Additionally, it's possible a monitor might be advertised as regular FreeSync but could meet the minimum specs for higher tiers. FreeSync Premium and Premium Pro were introduced in 2020 and FreeSync was launched in 2015, so there have been lots of FreeSync monitors that on paper would have been Premium or Premium Pro if they had launched later. To be clear, the features of the higher tiers of FreeSync do not mean lower tiers can never have those features, and this mostly applies to regular FreeSync. In the above table, you can see how each technology differs. AMD also presumably charges for the FreeSync brand, but it's probably not that much. Rather than differing in respect to anti-screen tearing quality, these different variants are essentially certifications for monitors that meet certain requirements by AMD, kind of like how Nvidia will validate certain monitors as G-Sync Compatible if they have certain specifications (and also pay Nvidia). Today, FreeSync comes in three different flavors: FreeSync, FreeSync Premium, and FreeSync Premium Pro. FreeSync is really just a brand that tells you a monitor is made for gaming. You might be wondering what AMD is bringing to the table with FreeSync, but the truth is that technologically, FreeSync isn't different at all from Adaptive Sync, nor is it any different from G-Sync Compatible, which is also based on Adaptive Sync. While FreeSync is ostensibly made by AMD, it's actually based on a standard technology created by VESA (the company behind VESA mounts and DisplayPort) called Adaptive Sync. Your only real options are to settle for a lower framerate or ditch FreeSync, though thankfully a FreeSync monitor won't force you to cap your framerate, you can just disable FreeSync and use your display as if it didn't have it. The fastest gaming monitor with FreeSync has a refresh rate of 360Hz, while many fast-paced games demand framerates of 500 FPS or more. Many monitors come with low framerate compensation (or LFC) to prevent a low framerate from breaking FreeSync, however.įor gamers who want the highest framerate possible in esports titles like Apex Legends, it's hard to utilize FreeSync because of that limit on the refresh rate and framerate. Obviously, framerates above the refresh rate of a FreeSync monitor will break VRR, but going too low (usually around 30Hz or FPS) will also stop VRR from working. However, it can only do this within a certain range of framerates and refresh rates. The only real way to get around this is to sync the refresh rate to the framerate (also called variable refresh rate or VRR), and this is exactly what FreeSync does, just like Nvidia's competing G-Sync. The end result is that the top half of the screen has half of the latest frame, and the bottom half has the previous frame. 3.33 milliseconds later, the display is finally ready to show a new image, but it's caught the game in the middle of making a new frame. The game is the first to get a new image completed, but the monitor still has 3.33 milliseconds to go, so the game starts making the next frame. If your monitor refreshes its display or shows you a new image every 10 milliseconds while your game is pumping out a new frame every 6.67 milliseconds, that's obviously a completely different amount of time for each. What's really happening is that your monitor is showing you two incomplete frames at once. ![]() To the naked eye, it's a really ugly cut across your display that makes it look like it's cut in half, but there's a little more to it than that. Screen tearing is what happens with the refresh rate of your monitor isn't exactly the same as the framerate of the game you're playing, the movie you're watching, or any other sort of animated content. ![]()
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